Gain the ability to speak to CRITTERS for the session.
Grow two additional arms for 1 hour. In Combat, can attack twice.
Wearer appears almost invisible in darkness, gaining Advantage on Sneak Checks in such conditions.
+2 Dread. -1 Attack in small rooms and tight spaces. Roll another Polearm Trait. Polearm.
On a 9+ Hit with a weapon dipped in this poison, the target Goon or Bruiser must make a 6+ Vitality Check or die. Champions become POISONED instead of dying.
Pour on the ground to conjure rapidly growing vines of Creep Thistle.
Heal 1d6 Courage and gain Advantage on Mettle Checks for 1 hour.
Once every Combat, on a Counterattack Hit, disarm the target's weapon.
Gain a use of the Gnome Ability DWIMMERCRAFTY.
Drinker crushes on the first person they see after drinking. Lasts for 1 day.
Heal 1d12 Courage. Add Underblossom to the recipe to make it 1d12+Level.
Transform into a wolf for 1 day. (Attack:+1 Defense:-1 Dread:1d10)
1d10 Usage Die. When stepped on, targets suffer 1d4 Dread and become Slowed.
Instantly corrode a fist-sized non-living, non-Magic object.
Any target struck outside of Combat dozes off to sleep for 1d10 minutes. In Combat, the target becomes Tired.
When PC sleeps, they and GM roleplay a dream scenario involving an aspect of their Character Story.
Repels dweorgs, kobolds, and ettins. If such creatures wish to chase someone with the cheese, they must make a Mettle Check to do so. Rats, on the other hand, love it.
Ask the GM a question about a subject and see a murky vision of the future.
Gain Advantage on Might Checks for 1d4 hours.
Once every Combat, gain Advantage on an Attack. Bladed, Ranged, Blunt, Polearm.
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