Gain Proficiency in Swimming while worn.
Sound just like anyone previously heard for 1 hour.
Gain +5 maximum Courage for the session.
Once every session, gain Advantage on an Intimidate Check.
Once every Combat, negate a Counterattack. Bladed, Blunt, Armor, Polearm.
Gain immunity to the next instance of POISON. Lasts the session.
Piecemeal Armor. Misses against the wearer inflict 1 Dread to the attacker (ignores Block).
[bonk] Once every Combat, a Hit target becomes Stunned.
Once every session, gain Advantage on a Sneak Check.
PC can invent a lost memory that gives insight into the situation at hand.
Once every Combat, inflict Disadvantage on a Dread after being Hit. Armor.
Piecemeal Armor. Gain +1 to Resist Wounds.
Large Shield. Inflict Blocked Dread back to the attacker.
Gain immunity to one Ensorcellment effect if eaten in the same session.
While focusing, see through solids as if looking through a hole for 1 hour.
Become a shadow for 1 hour, able to sneak anywhere. Can attack or interact with an object one time without becoming corporeal again.
Medium Armor. Attackers suffer 1 Dread when they Hit the wearer (ignores Block).
Shrink to the size of an apple for up to a session. Courage is halved while Tiny.
Summon a reconstituted shrubling ally (Attack:+1 Dread:1d6 Actions:1 Defense:+0 Courage:12 Mettle:+1).
Silence all sound in a room-sized area for 10 minutes.
Target Goon or Bruiser falls asleep for 1 hour or until they suffer Dread.
Displaying recipes 101 - 150 of 194 in total
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