Recipes

Name
Rarity
Description
Components
Common

Gain Proficiency in Swimming while worn.

Common

Feeds +2 people, and they don't need to sleep for a night.

Rare

Change facial appearance for 1 hour.

Common

Advantage on relevant Skill Check. Tool, Clothing & Trinket.

Rare

Sound just like anyone previously heard for 1 hour.

Common

Reflects light brilliantly. Armor.

Common

Heal +2 Courage per day for the session.

Common

Protection from disease for the session.

Common

Gain +5 maximum Courage for the session.

Common

Gain +1 Might for the session.

Common

No Disadvantage on Nimbleness Checks. Armor.

Common

Cures PARALYZED or wakes up an UNCONSCIOUS character.

Common

[cleave] +2 Dread.

Common

Once every session, gain Advantage on an Intimidate Check.

Common

Once every Combat, negate a Counterattack. Bladed, Blunt, Armor, Polearm.

Rare

Drinker is CURSED and turns to stone.

Common

[quick] Can't attack Distant targets. 1 Slot.

Common

Cure any POISON.

Common

Gain immunity to the next instance of POISON. Lasts the session.

Common

Breathe underwater for the session.

Common

Sells for Gold Coins. Bladed, Ranged, Blunt, Armor, Polearm.

Rare

Piecemeal Armor. Misses against the wearer inflict 1 Dread to the attacker (ignores Block).

Common

Cures WEAKENED.

Common

+2 Initiative. Bladed, Ranged, Flexible, Blunt.

Common

[bonk] Once every Combat, a Hit target becomes Stunned.

Common

Once every session, gain Advantage on a Sneak Check.

Common

[quick] Once every Combat, disarm a Goon.

Common

Gain -1 Defense against melee attackers (except Huge Adversaries). Polearm.

Common

PC can invent a lost memory that gives insight into the situation at hand.

Common

Once every Combat, inflict Disadvantage on a Dread after being Hit. Armor.

Common

Piecemeal Armor. Gain +1 to Resist Wounds.

Common

Jump 10’ like a frog for the session.

Common

Heal +1 Courage per day for the session.

Common

Replenish 1 Quest Point.

Rare

Large Shield. Inflict Blocked Dread back to the attacker.

Common

Cures DEAFENED.

Common

Gain immunity to one Ensorcellment effect if eaten in the same session.

Rare

While focusing, see through solids as if looking through a hole for 1 hour.

Common

Heal 3 Courage.

Witchcraft

Become a shadow for 1 hour, able to sneak anywhere. Can attack or interact with an object one time without becoming corporeal again.

Rare

Medium Armor. Attackers suffer 1 Dread when they Hit the wearer (ignores Block).

Rare

Shrink to the size of an apple for up to a session. Courage is halved while Tiny.

Rare

Summon a reconstituted shrubling ally (Attack:+1 Dread:1d6 Actions:1 Defense:+0 Courage:12 Mettle:+1).

Rare

Silence all sound in a room-sized area for 10 minutes.

Common

Critical Hits inflict +1d6 Dread (after doubling). Bladed.

Common

Target Goon or Bruiser falls asleep for 1 hour or until they suffer Dread.

Common

Cures BLINDED.

Common

Breathe underwater for the session.

Displaying recipes 101 - 150 of 194 in total

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