Gain Advantage on Search and Perception Checks when tracking a named target for 1 day.
Once every Combat, kick as a free Attack. On a Hit, inflict Dread with Disadvantage.
+1 Dread. Once every Combat, a Rascal gains Advantage on an Attack.
See objects in detail up to a mile away. Gain Advantage on Search Checks to see hidden Adversaries.
Trap that Entangles the target. Small Adversaries suffer Disadvantage to escaping.
Anyone that steps in sticky glue is ENTANGLED for 1d4+1 rounds.
Read one creature’s thoughts within Distant range for up to 10 minutes.
Piecemeal Armor. Attackers suffer 1 Dread when they Hit the wearer (ignores Block).
Target falls PRONE and laughs hysterically from a tickling sensation for 10 minutes or until harmed. Champions resist with a Mettle Check.
Medium Shield. Blocks Dread with Advantage.
On a 9+ Hit with a weapon dipped in this poison, the critter falls asleep for 1 hour. Any additional Dread results in waking the critter.
Transmogrify into a different Folk species for 1 day.
Once every combat, on a 6+ Hit, the target falls Prone (except Huge Adversaries). Flexible, Blunt, Polearm.
Heavy Armor. Heal 1 Courage at the beginning of every Combat round.
Gain +1 Attack with ranged weapons for the next Combat.
Require no sleep for 2 days. Can also wake a target from unnatural sleep.
Rascal PC gains +1 Attack and Dread when using the Ability BACKSTABBER with a coated weapon. Lasts the session.
Displaying recipes 151 - 194 of 194 in total
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